

The area design of the non-dungeon areas is exactly as it was in Persona 5 but now with a free-moving camera. The first area is a mimicry of an Alice in Wonderland setting, meaning that there are certain points on the map that hark back to card, crown and other imagery associated with that world, while also being a shadow version of Persona 5's Shibuya area. The area design is similar to that of Atlus's own Persona entries with a variety of visual flare and attractively themed areas. This also means that unlike the other titles by Omega Force, the maps are fully explorable and don't rely on simply cutting down thousands of foes to capture points. They can be ambushed à la Persona 5, which provides bonuses like speed boosts during the ensuing battle. In order to more closely mirror Persona's design sensibilities, the action is treated like traditional JRPG combat with encounters that are started by interacting with enemies wandering the dungeon worlds.


This allows for more strategic options during the fast-paced combat encounters. However, aside from the expected, there are all sorts of themed attacks and abilities including holding a trigger button to access a list of Persona abilities which, similar to Final Fantasy 7 Remake, puts the game into slow motion.
#PERSONA 5 STRIKERS SWITCH REVIEW SERIES#
Anyone familiar with the "Warriors" series will know what to expect here namely, utilising a fair amount of simple hack and slash combos to smash through hordes of enemies. This time, the gameplay is focussed on retaining the atmosphere of the previous title but adds some real-time action flare to combat. Meanwhile, the ambient music - both returning and new - sets the scene perfectly. Each battle song is heavy with guitar riffs and has a strong sense of rhythm to support the new gameplay changes. The music absolutely rocks, with punchy remixes of the original battle themes of Persona 5 as well as new battle and ambient themes. The first element worth mentioning is the music. Surprisingly, the story sees the Phantom Thieves travelling Japan and entering "Jails" in multiple districts throughout the country including Kyoto and Sapporo, among others. In fact, it operates almost like an expansion to the original narrative. Trying not to spoil anything makes the story hard to discuss, but just know it is a fantastic continuation and will put players right back in the world of Persona 5 as though they never left it. It's in one of these other worlds that they discover and save new character Sophie, who has a character design similar to Royal's Yoshizawa, implying that both entries were designed with the idea of having a red-haired character who opens up a new chapter for the Thieves. The Phantom Thieves subsequently decide to unravel the mystery and take down the "Monarchs" behind the Desire thefts. Thrust into a new world, Joker and friends discover that Desires are being taken from ordinary citizens, allowing for them to be controlled. Upon returning to Tokyo, Joker finds himself pulled into a new mystery, once again due to an app on his smartphone. Most of the cast returns for this action-packed take on the Persona series. Following on from the original Persona 5, Strikers sees the Phantom Thieves regrouping to go on a summer vacation.
